Sherry Turkle
Children make theories when they are confused or anxious.
— Sherry Turkle
Computers brought philosophy into everyday life.
— Sherry Turkle
Connectivity becomes a craving.
— Sherry Turkle
Discovering an inner history requires listening – and often not to the first story told.
— Sherry Turkle
Eric Erikson writes that in their search for identity, adolescents need a place of stillness, a place to gather themselves.
— Sherry Turkle
Face-to-face with a computer, people reflected on who they were in the mirror of the machine.
— Sherry Turkle
Fantasies and wishes carry their own significant messages.
— Sherry Turkle
For him, mastery of the game world is a source of joy.
— Sherry Turkle
From the earliest days, video game players were less interested in winning than in going to a new psychic place where things were always a bit different, but always the same. The gambler and the video game player share a life of contradiction; you are overwhelmed, and so you disappear into the game.
— Sherry Turkle
He experiences a connection where knowledge does not interfere with wonder.
— Sherry Turkle
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